YAGER
is an independent developer of computer and video games based in Berlin,
Germany. We are an English-speaking studio that employs more than 100 people
from 20 different countries. As passionate gamers ourselves, our focus is on
the games we love to play: AAA, multi-platform experiences for a global
audience.…
So my somewhat extensive "career" as an amateur character artist/student has been long lived and educational, however I recently got the itch to make the switch and have been heavily considering moving from the realm of 3D character art into environments. I feel like for a number of reasons my prospects towards getting a…
Rockstar is focused on making world class video game entertainment. We have in development some of the most creatively rewarding and challenging projects to be found in any entertainment medium.This is a once in a lifetime opportunity to work in the right creative environment on some of the most highly respected and widely…
In this webinar, Omar Gatica, Principle Artist at Infinity Ward, will share his experiences as a lighter and his overall workflow & process on achieving beautiful & practical approaches to in-game/real-time lighting. During game play, lighting plays a significant role in the believability and integrity of a story. If done…
Located in the heart of South-Western Ontario, Digital Extremes is dedicated to making AAA quality games (3 AAA titles currently!), with the best and brightest talent available. Digital Extremes prides itself on providing a warm, inviting, creative work environment for its team and has been named as one of 'Canada's Top…
Hello Community, I am an UE4 Programmer with some Artistic background, after some time I decided to work on my own Horror Game, I really love games and I want to start a real project which can grow with your help! This is what I have so far and I would like to go a lot better with the Graphics and this is the point where I…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
This is my first entry for the CS:GO contest. Fell free to visit my second skin MP9 - instaGUN As you can see, the skin is inspired by the movie Tron. First of all I started to draw on the model to see, wether it has the potential for a tron based skin or not. After I managed to manage the UV-Maps from CS:GO and read a lot…
Ive decided to post the progress of my class project, re-creating a section of Elizabeth Street, Melbourne for a game engine. We're building roughly 100 meters of the street from the Flinders Street intersection upto Flinders Lane. Google maps link:…
I don't know anything about the job market, I'll just make some general assessment of the models. The revolvers are the strongest piece IMO. I think the materials are nice and no edges jump out as being wrong. Most of the models come short of AAA quality though. Maybe that's fine and you can still get a job, I have no idea…