Correct me if I'm wrong, but I don't think you can have 2 root bones on one rig in unity, that doesn't really make sense to me. A character can have 2 root bones, via having 2 rigs. Another thing I've seen is 1 root and 2 hip bones. Only seen either of those done with mostly ik based animations so the state machines didn't…
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Hello again! Done some more work on this project since my last update, even doing some lighting tweaks as I wasn't fully happy with the super soft lighting of my original setup. Here are my shots so far that I want to push further and focus the detail on, based on what's in frame here. The task I put the most time into for…
modeling wip 1 day, used blender to make the rough model sheet, wanted to make it. Was going to be all blender but i got frustrated with it again lol. updated the concept, will get to everyone's updates when i can shared pc.
Hi . I am having some problem to get quxiel setup starts. Long story short. I have always since its release of 2.0 having some diffculties to install new updates. When the launcher presents a new update , i download it and the program is having problem to autostart the process. and if i would update the version again i get…
Hi, Great job—this thread keeps getting better every time I check in. I’d suggest updating your first post to feature your latest image right at the top. For your shots, you might want to refine the composition a bit. Try positioning the camera lower and angling it upward toward the Spider Robot to give it a more imposing…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
Hello, I'm currently looking for someone who has knowledge in PMXEditor and MMD to commission a model I need of a character named "Camellya" from Wuthering Waves. The currently largely available one does not obey MMD's cell shaded light and the other is a PSK, and I don't know how to give it facial expressions or textures…
I ended up using PowerToys' PowerRename (bulk renaming) feature to get rid of the underscore every time. Annoying but better than manual renaming. Also Substance painter 11.0+ apparently has a problem with auto-updating imported baked maps.
Here are some updates shots of my environment. The foliage on the outside of the town and grass on the inside are both kind of placeholders for now, I'm currently working on Set Dressing the Interior. There will be more updates soon. There are a lot more Screenshots iv taken but I feel It would be overflooding this thread…