I'm getting some pretty severe texture distortion generating uvs with UV Master. I think something is fundamentally wrong with my workflow. I'd really appreciate it if you guys could help me pinpoint where things go wonky, those who have established workflows. So I take my highpoly, duplicate it, zremesh the duplicate to…
Alright dude since I took and adapted this yesterday for my team I figured I should post the code here... it is a smarter version of above, feel free to use it (I highly suggest it). The max falloff is now the largest side of the bounding box, so for large or small objects, the slider scales correctly, and the code is…
Yeah, I am a bit lost as you can see on some topics, for example when I was making my CV I was sure I wouldn't need to put the newspaper route on there but I got told that they want to see everything. So I put it on there. same with the title on artstation. to be honest, I do not have a single clue what to put there. I…
Hi, am using unreal engine and while working on the button labes, i noticed that the white text decals that fall into deep shadow or are lit only by ambient light (Left-Side) appear to glow or have a fuzzy, bright edge/fill, even though the material does not have an Emissive input connected. The decals that are directly…
This might be a lot easier to understand if you could see the video tutorial I'm following, but it's a paid one so bare with my description alongside my texture screens. I used Nanomesh to lay out my leaves, sticks, and rocks. Then I went in manually to adjust any inter-lapping. So, onto the tiling portion. In said video…
trying to decide on the top fabric for the outfit. Left side has more fabric tucked in. for the most important over the shoulder view I think this gives a better shape. you see the curve of the back, she feels more athletic. right side is actually pretty close to some historical statues of amazons which is kind of neat,…
Some good stuff in here. I think the biggest room for improvement is in your presentation. It kind of feels like you've thrown everything you've done on the reel, rather than just your best? I think you need to cut it down. 3:15 is a long ass reel. You have SO MANY walk/run cycles in this reel. Personally, I think you…
Eric Chadwick - thanks for those slides! Our renderring engineers attended those talks and had very good things to say about them- interesting to be able to see what they were looking at. Yeah, I realise that Siggraph is an academic conference and more focused towards the technical side of graphics and am not "surprised"…
@joeriv:Apologies,I didn't even know how a b.f.g. looks like until I googled it after your reply,we (inside our team) used the word b.f.g. just to meant the strongest weapon of the game,so bad topic title choice by my side :poly136: Thanks Geno :) Little up,added the right handle blockout & some re-work in the blockout of…