Okey so I am starting this project of an old woman's cottage set in early 1900's Finland. First proper time trying to make a whole settings and learning ue4, wish me luck and Im very open for any advice on everything, I barely know what im doing!
Ah the final strider battle was awesome ... Just about every set piece in Episode 2 was awe inspiring (although it always irked me a little that you could see a seam in the swirling clouds above the citadel or maybe I was looking too hard :p ) Can I say that Raymond game looks amazing I'm really going to have to pick it…
Hello guys, I just bought a new computer and installed Max 2011. But I would like to copy the settings from my laptop to my new computer. That way, I don't have to configure keybindings, viewports, toolbars etc. I spent a lot time finetuning all those settings so it would be nice if I could copy them straight to my new…
Hi guys, I was wondering if it would be possible to somehow set up a base mesh of a body to have different areas scaled to a value. for example select the upper arm and enter a value of 40cm and have the upper arm scale to this size automatically. If so how would i go about setting this up? Thanks in advance.
Hi ! I have a question which is making me crazy. I have the part of the answer I think but it would be great if somebody help me. I want to create Weapons for FPS games. And I'm struggling with the texturing part. I don't really know how I can choose the number of UV set I need to use. Then how to set the texel density. If…
(Not sure if I should be posting this here for in UE4 forum. Sorry mods if this is wrong place!) I have a bunch of rocks that I’m creating some giant cliffs with. The way I made them is I baked each rock (there’s about 10) from a high poly, then in my material setup I’m using the normal map along with a mask for edge wear…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
This hardsurface kit contains 100 models that were used in the creation of
Tor Frick's latest Mech
projects. All models are weighted subD geometry, and available as both Modo preset
files (lxl) and Alembic files for import to other 3D applications (for example
maya). 41 of the presets are set up to work with the…
You guys might have seen my little project to make some asset packs and sell them on my site. Main reason being is that i want to sell them on my own terms not the terms of the various asset stores around, and i want to be able to make fairly large very expansive sets, and be able to update them and send the updates to…