Hi, guys! I've entered another stage in my project: rigging. Most of my skeleton is ready, but as I was preparing to bind it to the mesh some questions came up: - My character wears an armor. Should I keep the parts (such as legs, boots and shoes) separated or should I combine/attach them all before binding? Does it even…
Thanks for responding. I have a feeling that this issue is very simple and is probably a result of me not having a fundamental understanding of rigging. They are parented. I actually don't have a "rig" per say. JUST BONES. I am going to animate the bones directly just for this simple test and then go back and do a proper…
Hello I have a couple of questions Question 1 - I am looking for Dota 2 animations, can you post some examples or is there already a thread? I was sure there was once a "Dota 2 Polycount animation competition"? Question 2 - The Dota 2 character rigs, is there a dump file anywhere with them all in, save me doing them one by…
Hello, I'm looking for someone who can rig/animate and maybe create voxel style models if needed. Game is basically a top-down zombie survival shooter for mobile platforms. I already have some voxel style models I have created which still needs rigging and animating but we could still need more 3D voxel models so, you have…
Hi guys I am currently trying to rig a robot in Maya but am having problems with the skin weights. I am currently working on his arm and although I have sections of the arm painted in complete white (Fully effected) the movement of the rig seems to be only having 60% of the effect when I rotate/move it. Im not sure where…
I've rigged a simple chest so I could animate it opening, and for some reason it's getting pushed up in the Z direction upon import in UE4. It imports fine without the rig included. I've been at this all day, and have no idea what the cause is. I've tested the exported .FBX in other software, and it's fine. The issue is…
Hello! First off, I'm not a technical artist but I do have some rigging experience in Maya. With that said, I'm trying to make a rig to simulate a pop up-book. Following a C4D tutorial (http://vimeo.com/40505685), I've done my best to convert the instructions for Maya. I'm not sure how to properly explain my problem, so…
Hello. I'm korean 3D artist. So my English can be wrong. I started animation work recently. It making for game asset. But I got some problem at rigging thumb. This is the painting for explanation. The green part is result that what I want. When I move handle of thumb, I want to bend inward. So I changed joint's orient. But…
We are looking for a skilled modeller and animator to create a Clydesdale horse for a mobile game. Requirements are modelling (body, hair, tail, eyes, wings and horn), rigging and UVs. The UVs and rig need to be made to match our existing workflow. No texturing or animation is required. Budget: $400 - $600 USD Interested…