Hello everyone! Questions about the hair.1. How to create hair in ZBrush from fibemesh.2 how fibermesh translate into a plane.3.X-Gen what is this (this is a plugin?) And what is different from ornatrix.4 that more use X-Gen or ornatrix?5. Your normal workflow or what is often used.Thank you in advance!:)
Unity Custom Render Features and Post Process effects (4-part tutorial series ) ArtStation Project: https://www.artstation.com/artwork/Vg81mR YOU WILL LEARN: • How to setup your project to work with Universal Render Pipeline • How to convert existing materials to work with Universal Render Pipeline • How to create Custom…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
I'm not sure what app you're using, but FK is Forward Kinetics which means the joints are solved in their parent order, IK is Inverse Kinetics which means they are solved in reverse. IK typically there is a end node that you move around and all the joints figure out where they need to be. With FK its the default bone…
(I have checked the wiki already) Lately i've been learning to paint (http://www.polycount.com/forum/showthread.php?t=88339 please make sure you compare the first page to the last few posts ;) ) and I've progressed quite a bit. I enjoy painting characters, but like 3d, I never feel like im fully expressing myself and…
Hi I just discovered an awesome Mudbox 2013 feature "Tiling planes" which makes sculpting tileable surfaces extremely comfortable. I'd like to know whether there is something similar in Photoshop? It's getting hard to understand how people create stylized brick textures in PS like this one…
Hello, I'm new here, thought this was an incredible community to join as it is primarily focused in games as opposed to million poly renders. I have a little problem, (probably a very basic one) but I can't seem to get my head around it. Software Used: (Just in case) 3DS Max 2010 Adobe Photoshop CS4 Unity Engine I am using…
Hi there, i'm fiddling around with displacement-map creation out of Zbrush (to be displayed in 3DsMax 2016 and Vray) for a while now and i finally got very good results by following these steps: https://www.cggallery.com/tutorials/displacement/ It's a very good guidance for all the settings and stuff. Basically i created a…
Hi! I don't know if this is possible or maybe it's actually really basic but does anyone know if there is a way to create a text (for a game) that would have an alpha like a transparent stroke wrapped around it? Thanks :)
Used photogrammetry to create this photorealistic rock. We get the best quality organic textures using this workflow. Photo-scanned using 55 images Processed in Reality Capture Modeled in Maya and ZBrush Highly detailed model Size: X:164cm x Y:61cm x Z:134cm Centered on X,Y,Z axis Rock Hudson