http://www.emeraldcitycomicon.com/guests.php If you are in the Seattle area April 1-2 make sure to swing by the ECCC and meet Brom, yeah I about crapped my pants too. I'll be there volenteering like I do every year so come down say hi and go shake hands with Brom!
r_fletch_r no I don't have an image of that exact shot with textures applied I have shots of that scene after it was bracket with textures. Even with textures before bracketing it was unshippable. Below you can see that environment in it's final state. http://www.malcolm341.com/franklingallery.htm
to @Grump : I assume you are not very accustomed to internet forums ?? That would explain your private messages to me.. even as short as this posts here or using only five words so one might guess the meaning but there is missing a lot of context. As far as i could understand it (in the PM) you want to know how to model a…
Ok so the question is "how do I stop my models from having broken textures like the model on the right of the top picture and what exactly is causing this to happen", as well as also looking for any tips on how to me my retopology cleaner as its a complete mess.
The arrow seems quite small. With the bow at full extension, the shaft should extend 1-2" beyond the contact point. With unusually large arrowheads, the head shaft should extend beyond the bow staff to give proper clearance. Modern arrows are 23-33 inches long; 28-30" is typical for most average-sized men. (English arrows…
Hey all, Currently working on a project for my portfolio. I'm trying to understand the potential cons of heavy vertex poles, and how far should you really push them. If anyone can shed some light on their general guidelines, I'd really appreciate it. I've attached what I'm looking at right now.
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for an arcade archery mobile game with different themed Environments, Bows & Arrows. Below are examples of the visual style we're aiming for. Arrows Example Environment Example Environment Example Please send folios to the following email,…
We are nearing launch of a hot new web site, and we need two texture artists to create tileable 2D textures. Please send some samples of your original work to waijobs@yahoo.com and include your hourly rate.
Hey there! I started a new prop. I wanted to make some cool new prop out of some interesting concept art. So I found in a thread here this concept: From Arixxle I'm using it to practice some more Zbrush, and then Substance Designer (from baking to full texturing). I'll be posting the progress here in the hopes of getting…
This is some nice work. Just a note on the scope, when you hold a bow you hold it at arms length. At that distance magnification scopes don't work. Looks cool, but not practical. The red dot would though. :D