@ BradMyers82: thanks, i'll be sure to add a little description about each scene. I do agree with you about the character (it is pretty weak) so i'll drop that from my portfolio. And i also agree with you about creating environment assets in Zbrush instead of creatures/characters. @ EbolaV: thanks man, i'll be sure to take…
Bitmap: The Basil is innocent! Also, how soon is soon? Finish your website, already. Dur: Will do! I actually did some more on it already, I might update the picture later. I had to start over on the entire thing due to Silo beta-weirdness, so I was 'less than enthusiastic' to finish it before, but now I'm really enjoying…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
So the ESL items are out! At least the Ward and HUD. We're still hoping to hit the goals for the Totem and set. If you want to help raise the prizepool for ESL one and get some sweet items (I'm totally not biased) you can grab the compendium here: http://www.dota2.com/store/itemdetails/15748?r=258 I almost forgot to post…
7:30 - 4:30 I am an early bird. Daily scrum meetings...Must mean I am a huge vaseline consumer. I chit chat while working sometimes. I smoke too, so that is another couple of breaks in the day and I love coffee that is another excuse for breaks. 2 years I didn't do overtime (nor the artists who were on those 2 projects…
Hi everybody, I'm back after a long (and busy) leave of absence from the site :) My name is Patrick Walsh, I am a freelance 3D artist with plenty of experience in lots of different styles of modelling and even some 2D work. My speciality is of course hard surface- weapons and vehicles and also environmental and props but I…
Hello there! My friend Scoot and I are extremely excited to join this mighty clashing of artists! Originally we were tossing around some futuristic ideas but decided to go car-razy and model our driver after my favorite son / pug Napoleon. Napoleon is a fashionable chap, and will be sporting a ride and costume that are…
Some concrete ! I'm still wrapping my head around lots of things , from calibrations of exports from substance to unity ( what's linear or srgb , if unity "albedo" is substance's base color or diffuse , and whether to use metallic even if i feel more in control with spec/gloss workflow..) The concrete is a lot simpler than…
@ Vig, I agree with your critiques on all counts. Thanks for taking the time to go through in such detail -- there is a lot in your comments that I can take with me to future works. I'm actually going to leave my portfolio the way it is for a little bit so that anyone coming along will know what you are referring to, but…
i just recently quit while i was in austraila.. i had been a smoker for 9 years..i really lucked out tho.. i happen to be a brand whore.. i wouldnt smoke anything but american spirts, anything else tasted like garbage to me and i would rather not smoke than smoke anything else.. when i went to austraila they didnt carry…