Hello there!
My friend Scoot and I are extremely excited to join this mighty clashing of artists!
Originally we were tossing around some futuristic ideas but decided to go car-razy and model our driver after my favorite son / pug Napoleon.
Napoleon is a fashionable chap, and will be sporting a ride and costume that are influenced by the great Napoleon Bonaparte and The French Revolution (With a possible bit of steamy tech sprinkled in. We are tossing around ideas and have done a variety of block outs. Some of the ideas we are playing with: Napoleon riding in a giant steam - powered mechnical Pug, Napoleon controlling a rocket-powered, roller skating Pugilist, and Napoleon on his Death - Dog, French Ship Chariot.
Here are some really simple blockouts of the original two ideas, the Ship design was something that Scoot came up with last night and we spent Today working out - I think it is safe to say that we will be borrowing elements from all three of our ideas to make one massive Pug Death Machine.
Ref Sheet Rough Draft:
Quick and Dirty Block in Idea pass:
Pug Chariot Sculpt Proof:
More to come soon! Vinci will be handling the Vehicle and Scoot will be sculpting Napoleon!(Set and props will be shared by the both of us)
Thank you!
All ideas crits are welcome on our ideas and block outs of course!
Replies
Here is a WIP sketch I'm doing in Zbrush. Just blocking out for now.
Thanks for looking!
One thing for now, lower the image size on the reference compilation, takes forever to load on slow interwebs (crying in the corner). But good job and good luck! =D
WIP- Getting into the high on this pup.
Moving elements and shapes around to work with the attack phase / mode of the ship, starting to replace proxy art with the beginnings of High work, still needs a lot of tension love, some details etc.
Thanks!
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Working on adding additional elements, blocking out a more interesting sail / shield design, changing the scale of different elements to make the flow of the boat more dynamic and call more attention to Ole' Naps. Need to rework the tail pipe composition to something a little more interesting... Work in Progress!
Another pug WIP!
I want to reposition some of the elements of the ship as soon as I am done posting this, some of the details and components are getting crowded and noisy in the center, also I am going to balance out the exhausts and remove a set to help the negative space ~
Here is some high renders I wanted to show this weekend and didn't/couldn't
Lows coming soon and all that! (Threw it in Zbrush for a quick front view, pardon the different style renders, This baby is big with all the detail work on the round components and surfaces etc.)
Thanks again!