Hello everyone, my name is Ysabel Maria Cartago Garcia. I hope everyone is doing well. I am an Undergraduate Animation Student currently in my 3rd Year and I am working on a game called This Gets Weird which is a narrative puzzle game based on Hansel and Gretel. For my class documentation, I am required to ask for feedback…
[ame=" https://www.youtube.com/watch?v=tdwzvdZFxVM"]Eurogamer Expo 2012: Valve Software's Chet Faliszek - YouTube[/ame] An interesting talk from Valve's own Mr. Awesome, Chet Faliszek, on how to get yourself a job in the games industry.
This isn't meant to sound condescending or anything, its just the result of me getting my wires crossed somewhere LOL. Basically, I'm PRETTY confused. I've always learn't to make texture maps by simply using the "Unrwap UVW" modifier in Max, and that was the only process necessary, then I go and make the textures in…
im a 3d hobbyist. my drawing skill aren't that great. im looking to make some money on the side and want to know if it would be worth it to get into the tattoo industry, how hard/easy the transition would be, and if anybody has experience in it (or knows anybody). thanks
I'm noticing more and more people with San Fran and the general bay area in their profile, so any California Bay Area PC'ers up for a get-together (bbq, pizza, drinks, whatever) sometime? I'm thinking maybe late-May / early-June..
Hello peeps, i am starting to get bogged down in my low poly phase i am trying to make the model low poly enough for a game but high enough so the detail shows through. I am seriously contemplating what my tri count should be, but i have no real frame of reference i know low poly is one of my greatest weaknesses the photos…
JULY 2012 Version The problem is that the mouse cursor will freeze, and I can't get unstuck unless I alt-f4 UDK. It can still click and right click, but no movement at all. On a more repeated occasion, the mouse will disappear in UDK, and I usually have to press ESC to reveal the location of the cursor. As far as my google…
I'm trying to make a character using the UE4 mannequin rig, but I cant seem to get the translation retargeting right. Heres how it compares to the mannequin. The bone hierarchy is the same, and Ive used the same skeleton. Ive gone and done the suggested tranlation retarget options in the ue4 documentation…