Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
This was my little project. It took about 1 month from start to finish when I worked with this on the weekends. I wanted to push the technology of Unity 3D and also my skills further on. I also wanted to see how close the final results go with the Remedy´s Alan Wake game engine and more spesific with the The Triple D's Oh…
I've slowly been doing a 30 heads 30 days challenge from the wonderful @Elithenia I've kept some of the rules used; - You can only subdivide once - You can spend no more than an hour on each head If anyone has any feedback or tips I would love to hear them.
I got a chance to work on characters for Elder Scrolls 4 oblivion along with some other polycounters here, and Bethesda just released the new screenshots for the 360 version of their game which is now featuring a shot of one of the characters I made, the Lich http://www.elderscrolls.com/art/obliv_xbox360_screens_01.htm