I turned that on then rebake and it works like a charm. Thanks! but then again I found out that I could just one-smoothing-group whole things without worrying to separate the UV that depends on its smoothing-group but it create a lot of crazy gradient on its normal map which actually kind of good and bad. I do have 2…
If you are using a recent version of Max, 2016+EXT or 2017, you can use Animation Presets. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-308209EF-063B-4117-975F-75B9CCD2BC25 Note: I had a long pause of about 15 seconds after applying the preset. I edited that out of the GIF to keep the file size down.
Using - Maya 2017 sp2 with fbx exporter 2016/2017 What's happening -- - I've arranged my UVs in a specific order that correlates to what they need to be inside our Unity shader - When opening in Unity things aren't as expected - Import the game file (fbx) into Maya to see what's up - UVs have been reordered Any ideas?
Hey didn't catch this. Are you using Max 2008 or something? They changed the FBX exporter recently, which is pretty much a prerequisite for UDK: it needs a recent FBX exporter because the old ones weren't very good. I haven't really got the time to test this on 4 years worth of Max releases, but I'm guessing 2010 upwards…