The trial version I used is limited to 50k, I've heard that's going up to 65k in the 2015 version, but I'm not 100% sure. I can't speak for character artists but low poly props and environment assets rarely even approach this. For high poly meshes, there are a few workarounds: - You can smooth your mesh in another program,…
oh and by the way. This is how everything started. We saw this concept around christmas 2013. We immediately thought about how cool it would be to have a racing game with this kind of badass cars. So I started blocking something out that looked like it. artwork from station02:…
Could this be the best E3 yet, very clean show not too many blunders, Sony places games at the forefront rather than banging on about console features/shops/TV-shows and so on. Highlights from this thread. Alien: Isolation E3 2014 Trailer - YouTube www.youtube.com/watch?feature=player_embedded&v=flPGGJifNl4 Mirror's Edge:…
thx for your suggestions. I already double checked for overlapping and inverted faces. The problem was I still got the error when baking with increased lightmap res on respective meshes. Anyway, after some time I found a solution! :) I snapped all my edges (when possible and without too much stretching) to the grid,…
... This thread is giving me 2010/2015 nostalgia, back when some 3D kids discovered the word "artisan" and started to have some big brain convos about it.
I would love it, if you could explain this more, or link relevant resources. What I could find to this: - https://roar11.com/2015/05/dealing-with-shadow-map-artifacts/ - https://docs.unrealengine.com/4.27/en-US/Resources/ContentExamples/Lighting/6_1/ Most of the other shadow related problems people are having, don't seem…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅 Love your engine man, crazy clean work. I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…
Hello everyone, We are a small Indie team and we are currently working on the console and PC of our game “Forgotten Memories: Alternate Realities” and we are looking for someone to create and modify some things on our main characters. Our game was released on iOs in April 2015…