Hi there! I got a Problem with all Big Textures, downloaded from cgtextures! I gonna scale them down to fit my UV Isle, but then they´re becoming soft. nothing left of the sharp hi res look :( What im doin wrong? My workflow is like this: 1. Open Photoshop with my UV Diffuse Layout 2. Open HiRes Texture 3. Select the right…
Hello, My name is Matiss Sola I'm 3D Modeler/Texture artist. For 5 years I have been developing my skills towards next gen quality which correspond today's standarts. Over the years I have polished my skills towards Hard Surface/Prop Modeling and Texturing.Recently got into 3D Printing. Please,visit my portoflio.…
I guess we all know that soft drinks in large quantity can be negative to the body in many ways. But presented in this article is another finding that if proven to be accurate, opens up a whole new can of worms. While interesting, the part I found most fascinating is the fact that the Dr. doing the investigation is named…
I baked it in Substance Painter then exported the textures in Metal Roughness in EXR format.It's not the texture maps, Arnold is not rendering edges soft when I make them soft. You can see the edge is clearly hard but I have smoothed the edge multiple times. It's like Arnold is not seeing the edges are soft for some reason.
something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
I used Corel Painter plus Blender addon that reads riff files but now can't activate my 2017 license any more. Too old. And honestly it's ancient and inconvenient as hell. Nothing really new there for decades. Any other soft focused on real world brush simulation that could export depth ? Art rage? Rebelle? Anything ?
Love this. I hope you don't take this the wrong way, but honestly I think you should ditch the cave. It just speaks at cross purposes to how airy and soft your assets feel.
Hi everyone, I'll cut straight to it. I'm porting a scene from UDK over to UE4 and I had a snow shader that was set to translucent so that I could play with the opacity whenever the snow intersected with other objects. It gave it a nice wet/runny effect. Now in UE4 setting it to translucent lights the whole object up as if…
Hello there ! I've been knowing about the contest only in early january ! I hope that I will finish in time this time (I've participated 2-3 years ago and didn't finish) This time I want to draw Star Guardian Sona ! As Sona is one of my favourite champion, I really want to see her in this skin // Here is my inspiration map…