Hey everybody, For the longest time I've been kicking around the idea of a random character generator, something that would work like the old parlor game of Consequences or the surrealist Exquisite Corpse writing exercise. I think it could be a good tool for writers and artists. I actually found something similar to what…
For some reason nDo2 is adding random noise to all my photo-generated normal maps.. Below is a picture of a dummy gravel texture (512x512). I´ve run two different photo-normal presets: full spectrum and "soft and large". I also added 3 grey lines to the dummy texture and executed the presets once more and you can clearly…
Poked at this a bit more the other night as the flicker needed to be a bit more natural and less regular. Modifying how the square wave periods interacted worked nicely. I also included a random seed value so you can either sync or unsync the flicker behaviour between multiple lights by using the same seed value. (ie if…
Hi ! Im wondering if anyone has any idea on this part. considering it would be a nag to model around a few milion models for the game.. how do they get the randomization for it. is it say : alot of different textures + different models ? or alot of model parts + texture parts randomized.. i cant seem to get my head around…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
ok, here i go again :/ another problem with the ao baking. while i had no problems for the last 10 models whatsoever, suddendly i get these random black spots and have no idea where they are coming from or what to do against it. my workflo basically always was, to have my ao baking scene with my desired materials and…
I added a lot of new features, mainly inverted maps (the negative space of the randomly generated map), and embedded maps (generate maps randomly inside a randomly generated map). Im in the process of implementing a feature that randomly generates objects inside each cube. I also began modelling some simple modular pieces…
I've been having an issue with random ray misses appearing on my texture maps rendered with the renderer. I've had instances where a render has come out perfect, then altered the cage slightly to correct a real ray miss error then suddenly these random pixel ray misses will start appearing all over the place and in areas…
Like at 7:45 pm today, I got this call from a recruiter through some creative consultant from California ... couldn't quite make out the name of the consulting firm .. or whatever kind of company he was with. He had my resume, website, and everything and was wondering if I could work for Zombie Studios, because there was a…