@dlver Fantastic question lol. One of my biggest challenges with this project is focus. I am a little all over the place. Honestly this should be broken into 2 different posts cause I do like where the forest exterior stuff is going. But yes the original idea with the tree cave is still the goal. So i understand the…
Perna: Sure, it turned out a bit long though... o_O In some cases it makes rigging life (and I'd say animator life just as much) a lot easier if the model is practically oriented. More importantly as I pointed out, it makes some things (near) impossible to get right. As an example here's a posed arm (far less extreme than…
Hey all, it's been awhile since I've been here, but I've got a new project underway. Just thought I would show you what I have thus far. PLEASE hit me with your most brutal criticisms possible. :P Here's the original posting from my blog: Hello all me friends on the interwebs! It's been a while, hasn't it? The bike project…
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5 Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world. Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
I just published a script for the first time on Gumroad! It's not really flashy, but I think it can be quite useful. It's free (pay what you want), so if it looks interesting to you give it a shot! I'd love to hear any feedback you guys may have :) https://gumroad.com/l/uFUJK ----- The script is basically a set of tools…
Seems to me like the host server has been hit by something big. Funny, because I could read posts fairly quickly, but it would time out when I tried to post. Or it tells me that I'm trying to post too quickly since my last post (even when it's my first post)
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…