Hello, I want to learn to make hand painted textures, but i find it really hard. I have started with a piece of wood, and after a lot of tries I have something that I think looks like wood, but I would really like to know how I can improve this or any critiques for that matter.
Hello! Im trying to hand paint a tileable water texture but its really hard making it look like water. I would really like to learn some tricks for making good looking water! :)
Earlier today I was thinking of some ideas for the next generation of hand held game systems. The way I see it hand held game systems are the best place to have a digital download only games platform. My idea is to have the system have a built in hard drive and wifi so you can download games. Have a netflix+live like…
Our game development team is currently working on an aquarium game for mobile platforms. We require 33 x models "super low poly" + basic rig and 132 x textures "hand painted". All assets must be AAA Quality. We might split the workload up between two artists. One to handle the 3D models and basic rigging and the other to…
A hard headed attempt at hand painted texturing. The second image is how I' imagine the book would work - the Lovecraftian definition explains it as a means of learning, describing and summoning the Old Gods, so that sounds like a good enough reason to use tentacles!
Hello guys! This is some basic sculpt of hands, any critique is welcomed and any feedback is appreciated , because the next step will be adding some details, and it could be hard to do some correction at that stage
Wow, all these are really good :) you put a lot of work in the metal parts, but the handles and especialy the straps are lacking detail. i sudgest take another pass on them and ad detail and definition. something I think ppl overall are not doing enough when creating hand painted assets are gradient/Importance passes. Did…
Hi I recently discover polypaint 3d, and I try to push my out to my comfort zone I more a hard surface/props guy I have plan a hand painted texture, no high poly and no baking my quick concept props where I am so far critics are greatly welcome thanks
Hello! I made this here sorcerer guy as an attempt to get into hand painted textures and was hoping to get some feedback. I know the cloth folds could be better but man, is it hard to get those right even with reference. Anyways, I'd love to hear what you like and don't like. The model: With wireframe: Diffuse (the only…
Sorry to resurrect this thread, but I was a bit late to buy god hand. Beat it yesterday. I really enjoyed the game, (more than IGN, at least,) and while it was definitely hard, I felt it remained very fair up until the final boss. The only way I managed to beat him was to save and carry over the Full Health pickup in one…