Hello! I am a character 3D artist and I've worked on different projects both indie and some unannounced titles of Ubisoft, Sony and Qualcomm. I have experience making stylized and realistic characters and creatures, outfits/armours, hair, props for games and short videos and 3D printing. I have knowledge of making basic…
Hi, I am looking for someone to build a low poly environment for a mobile 3D unity game, many prefabs and models will be provided. -setup lighting and visual effects to look like the Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts -the game has 4 maps, 150$ each If you are interested send me…
I'm developing a 2d indie game and i need some simple 3d renders for promotional material. The character designs are simplistic and can probably be captured in basic shapes. If possible the style I'm aiming for is early 90s game renders. Message for more information, thank you!
I am building a platform for table top role playing games (ttrpg's) e.g. Dungeons and Dragons. Where a Games Master (GM) can build a world, lore, history, maps, and track campaigns throughout the world. I need help with the 3d assets for this. Also someone with marketing design skills and UI would be helpful. I am…
Hello to everyone who reads this. I have just finished making this grenade and now I need some feedback on it. I have attached texture values in the form of images so you can get an idea if it would work for games or not. Please let me know what you think, I really want to improve.
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
For a first person game with modern graphics you probably would bevel an asset like that, especially if you expect players to walk up to them. With normal maps you generally don't need to bevel assets if it wont have a noticeable effect on the silhouette, and for a 3rd person or top down game (or something more stylized)…
It's a lot of good advice for junior artist and just general advice. But what we never see is advice for the senior and what they can do to help the junior. It's always "juniors should be doing this, not that." I was studying the art style of a very popular hit game recently. Perhaps the biggest selling point of the game…