It's a cool functionality but TBH - you might want to reconsider the price point. That's $40 U.S for a single function which by all means, could be done with workarounds.
In Blender there's a function to record an object as you move it while the timeline is activated and it marks keys automaticaly for every frame. This is quite useful. Is ther a similar function in Maya? Thx.
Yes, it's a known bug (or at least an extremely counter-intuitive behaviour that ought to be fixed) : when plugging a function in a sub-graph parameter, the function is not evaluated just once and the resulting value used whenever the parameter is used in the subgraph, as one would expect, but instead the function is…
So in Maya 2017/18 they finally added the Grow/Shrink along Loop function, thank God. I haven't been able to find some script or native function that does the same thing for Rings though. Do you guys know anything I could use for this? I currently have a script that replicates Max' Dot Ring function, but it's not the same…
If we can get a bunch of max functions in the plugin like renderable curve and other cool functions similar to the max modifiers, I would gladly pay for it :)
Hey, I'm pretty sure it's pretty easy and I'm missing something easy but i'm unable to access a spinner value inside a function try (destroyDialog blablabla)Catch()Rollout blablabla "Ablablabla"(spinner Spine_Spn "B:" range:[3,5,3] pos:[345,115] width: 50 type:#integerfn a b = ( print b)a Spine_Spn.value)CreateDialog…
Hello, in blender there's a function that if you have a bunch of vertices selected and then click "to sphere" the vertices arrange themselves going round like a circle. Is there a similar function in 3ds max? Thx for help!
Robots have a function. There is no clear function one can derive from the design. If you have a function for the robot, put it in the design. Steam Punk, can open up the possibilities with design, too. Put some carving designs on the chest and forehead. After that, refine the look of the materials. Good start. Sean