Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" https://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…
Hello people of polycount, i'm working on my Major Project for my Bachelors Degree right now. My goal is to create a 3D animated short film with focus especially on the animation. I want to use this piece for my portfolio to show future recruiters that i want to be an animation guy. The only problem is: i'm not very good…
I recently reinstalled my tablet driver, and when I fist touch it, everything on my screen goes full anarchy. I can't remember the last time I tried to use the touch function or the buttons on the side of my intuos pro. I just disable everything, maybe because I'am a little clumsy, or maybe I don't know how to properly set…
Hi everyone! I'm looking to start another environment but I want to be smarter about how I plan my materials instead of just making unique materials for each mesh. I'm going to be making a modular scifi biodome and would like to be guided in the right direction as far as materials and material functions go for a modular…
I have made some gradients in the UDK material editor and have put them into material functions. I thought that i would share them with you guys, there are varying gradients available, this is a list of the ones i have done so far; 4 Way Split Diagonal Gradient - Top Left - Top Right - Cross Way Split Gradient - Top Left -…
I tried baking a cut detail from a high poly source onto the low poly and around the corner of the object I got this stair-stepping effect when I tried to fix the skewing through Toolbags Skew feature. This is the geometry: Now I am thinking that the vertical edges are messing up the vertex normals? I managed to solve most…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
Hey to all, I was wondering if any kind soul could fill me in on how to create in UDK a Tangent to World function without the need of the blasted node which keeps on killing my vertex colors. I was scanning some information, and all of them seems to point at at this: Normal Vector, Binormal Vector, Tangent Vector ->…
http://kotaku.com/5802935/does-the-xbox-360s-new-disc-format-not-work-with-some-older-consoles http://www.joystiq.com/2011/05/18/new-xbox-360-update-incompatible-with-some-models-ms-offering-r/ New X360 Dashboard update may break disc-reading functionality in your 360, leading MS to replace it with a brandy-new 360 S w/…
Add to spotlight function in zbrush. Can i lock it and sculpt same time without affecting image? I want to see on specific view the image but same time to sculpt. Is there a way to lock it? I can togle it on and of with shift+z bur can i lock it? So i can sculpt and same time see the image?