Another part of the process that was not mentioned is the integration. If you are part of a small team that uses a game engine, once the asset is finished, it needs to be integrated in the engine's project. That's an important step to be sure the asset is really done. One simple way is to notify a programmer that the asset…
Hey there, at the moment I'm doing research on real time 3d web engines targeted at interactive architectural visualization and I'm wondering if my list of up-to-date engines is complete or whether I'm missing some big players. I'm mainly interested in engines which don't require you to download any additional plug-ins ,…
HitPoint Studios has positions available for experienced engineers interested in active development of a core engine for Xbox Live on Windows 8 titles. We are looking for people with strong programming and communication skills to work on a moderately sized team of engineers developing a 3D game engine for titles on all…
In that case its more dependent on the engine and whoever is going to implement it as to what they'll need to get that job done. There are a lot of what-if's and they're all engine specific, and not all engines are the same... =/
That's not better. The book is titled 'The Unreal Game Engine', then I'm expecting a book about the Unreal Engine in general, likely with a technical orientation as it's the engine and not the tools. If your subject matter is game environment design and uses UDK, then you'd call it something like 'Environment Design in…
I'm looking into creating some Machinima and have a few questions about what engine I should use. I have access to both the Source engine and the UT3 and UT2k4 engines. I am planning on making a fake gameplay video for a Stratagy RPG using PSP specs. I need an engine that can handle scripted sequences well and i can create…