Hey Jim looking far better then it did the first time you posted it which is great. Right now a lot of your textures are overly grungy when there is no point in them being so. Remeber to make something look worn and used you dont need a ton of dirt added too it. That just makes things look like there in some super ghetto…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
Hi :) The UE4 conversion is almost done. I still need to add some of the particle effects and the cloth. For this version I also reworked some of the snow quality, added more snow buildup on areas where there was a lot of tight surfaces to smooth out the noise of the debris and added slushy/dirty snow to the sidewalks. I…
Hey guys. Have a question about environment art. I keep hearing people talk about using tiling textures for bigger mesh pieces since resolution becomes an issue at that point. I get that. I've used some tiling textures before. I've even blended between a few textures in UE4 for landscape materials. My question though, is…
Hi, this is my trouble. I am bake normal map in maya, and on finish i get this strange dirt on map. That effect does not goes away even if i change quality and resolution settings. I check colors with eyedropper tool in Photoshop and i see that dirt is a color difference on map for 1 or 2 from basic normal color. Substance…
Final Render: (ORIGINAL POST) Hey all! Started working on a tiling soil and pebbles texture. My goals for this project are.... 1. Go out and take reference photos. Understand the subject im working with. 2. Achieve a photo real look and proper PBR set up. 3. Use photos as a base for sculpt. 4. Work as much in ZBrush as…
Hi everyone, I was just wondering if anyone knew a good way on how to animate dirt being mined from a surface in 3ds max. In our scene we have some excavators that are shovelling dirt from a bench of dirt in order to clear the area. I was just wondering if anyone had done any digging animations before/ could recommend a…
I see you're trying to dirty up the texture... that's good. The dirt and grime you've added is too soft and too low contrast... you need to look at reference of farm equipment and construction equipment and try using texture overlays to get your initial dirt and grime going... and if you're going for a painted look…
Here's how I do it: - create a fill layer at the top of your layer stack and adjust the Base Color to the color you want your dirt to be. - add a black mask to the fill layer - add a generator to the mask and select MG Dirt - adjust the look of your dirt with the sliders. MG Dirt uses ambient occlusion and curvature maps…