I disagree, the vast majority of Designer users don't need the FX or PP node. And most people don't need to obsess over single pixels here and there (and if you for some reason very much need to, then I agree that Designer isn't the right tool. I see very little point in using Designer, or Painter if you're making pixel…
Hi, I wanted to know if Polycount is still going to create a Graphic Design Sub-forum. I checked the sites wiki about a month ago and looked at the "User Interface" Section, it said we will soon have a Graphic Design sub-forum. I'm a Graphic Design student and I would love to have a section dedicated to Graphic Designing.
Greetings from Hane Studios Team! We have designed the cigar room for an immersive experience within Unreal Engine, capturing the essence of a private gentleman's club from a bygone era. With sumptuous leather chairs, rich wooden paneling, and the golden glow of the afternoon sun streaming through the blinds, this setting…
Systems Designer MMO Developer located on the U.S. East Coast is looking for a Systems Designer for their up and coming unannounced MMO title. RESPONSIBILITIES Develop core game concepts, systems and content Prototype, iterate and own core systems Help develop design reference guides and a design bible Define game…
I feel your pain. Painter is a non-stop puzzles maker . In my experience it's some baked random poly-group id colors or mismatching AO that is included in your masking or gazillion other reasons you may waste a day trying to figure out. It's exactly why I prefer Substance Designer even for 3d objects texturing. At least…
I wanted to ask about the softwares that are used for UI and UX design in games.I checked the wiki but I couldn't understand it or didn't find the answer I was looking for.Are game designed in traditional design software like Adobe Photoshop, Adobe XD, Sketch, etc. or are designed in the game engine itself?am I supposed to…
Any opinions? I honestly tried to use it . Wasted a few weekends looking through tutorials . But since Blender had geometry nodes never looked back to Designer. Have we missed something cool with model graphs ? Are they moving it to separate app?
Hey Polycount community! I just finished this character piece, a reimagining of Soraka as a Sorceress from Diablo. The design is based off of a concept from Igor Sid, one of his pieces made for Blizzard, and Steve Zheng's concept work for Immortal Journey Soraka. Yeah... a little bit of a hodge podge on the design side of…
Hello! I am now a college student, and recently I have been studying the design of game UI. At the beginning of the design, I have a lot of ideas in my head, which allows me to make drawings very quickly. However, recently when I tried to make new work, my mind went blank and I felt that the work I made was very bad. I'd…