i need some advice regarding whatg steps to take regarding my self-study of 3d design.
i began studying 3d design in 2013, while living in japan, as i wanted to broaden by career prospects, i studied art formally at university many years ago, but i never did anything with computers like digital deisgn etc before this. i dont know anything about coding or java or python etc.
since then I have learnt...
Gimp,
Inkscape
Sketchup
Kerkythea (for learning how to render scenes)
Unity 4-5 (importing objects/adding materials)
Blender (mesh creation, baking, UV mapping)
Substance Designer
Substance Painter (sadly it crashes if I select 4096x maps so i seldom use it)
Marvelous Designer (i have made some interesting garments but i havent done anything with them outside of MD)
when i first started i spent a few months learning the basics using Packt guides and Sketchup, i wanted to learn the basics of game design and the basic concepts of good modelling and making nice clean models which i would export to Unity.
gradually i moved on to Blender but i found the learning curve of Blender very steep and there were many things i had to learn from experience, for example how different files types work in different software.
i felt like i have wasted months on Unity and Blender because of small problems with those software leasing me to go around in circles, rather than learning new stuff.
for the last year i have been learning Marvelous Designer, Substance Deisgner and substance Painter, however for the last 2 months I have been working on a scene with 'legacy' shaders.
i orginally tried to keep an open mind when i first began studying 3d, so that i could do lots of different thnigs, but gradually i have been drifiting towards game design assets, like objects, characters or scenary.
so thats my background, could some of you suggest some things i could do to continue my study? i recently moved back to the UK. however a full time/part time higher edcuation course is out of the question because of the cost, but a part time short course could be a possibility.
Replies
Everyone's made crappy art.
This is mine.
You've gotta show some of your art, especially since you've been studying since 2013. 4 years is essentially the amount of time people spend at a University.
I know there's the saying that "practice makes perfect", but you can spend years practicing. But if you're not practicing, learning, and getting feedback on your work, it's going to take a lot longer to improve yourself as an artist.
Let us know what you're looking to get into with 3D, share some of your practice studies, and people will be able to help point you in a better direction.
Hi @oraeles77 ,
I have learned a lot from a few channels that I'm following on YouTube, next step was to try those techniques seen from other people, not always the result was the same
... next step is share your work and/or your doubts searching for feedbacks, there is always something to learn, it doesn't matter your starting point!
In my opinion the most important thing is to know what do you like, so you can focus on it and you will get the best result; for example do you prefer to model a prop or an environment or a vehicle or a character or a weapon?