I took part in the PC Noob Character challenge throughout March, the subject of which was the Pilot Girl concept. During that month I managed to just about complete my high res sculpt. Since then I've been going back to it when time has allowed, in amongst building a new PC, learning bits and bobs in UE4, my day job and…
For all you contest and challenge nuts, we have a small update on some of the challenges happening around game-art community. * Polycount's Time Machine! Challenge update * Game Artisans Neverending Story Chellenge finals Polycount We are half way through the Time Machine Challenge and if you haven't been following (and/or…
As I continue my quest to make every looping track on my website available in higher-quality Ogg format (as opposed to Mp3) here's: "BALLOONS FOREVER" You can listen to it here: https://soundimage.org/wp-content/uploads/2026/05/Balloons-Forever.ogg Maybe for a puzzle game? An open-world game? Or something else entirely?…
Hi, I started with the july noob challenge a while ago, due to some vacation, summer etc. I dind't managed to get it done in time. As I really like the concept and don't want another "half finished" project I decided to finish it, even if the challenge is over. So far I did the complete modelling part and working on the…
Hello All, Apologies if this has already been posted somewhere, I just haven't seen any real place to ask Modo specific questions other than the Modo 601 Post awhile back. I'm a new convert to Modo from Maya and absolutely loving it so far. I am a noob at it though and do have tons of questions. I'm hoping to just use this…
Life got in the way a little bit but I have some more progress. Filled out the scene with some megaplants trees. Hope to continue moving on with this for the next week and a bit.
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
So far I've figured out how to set up a series of tank track objects running along a spline representing the path of tracks on my tank model. The positioning of the tracks at each point, however, is often completely incorrect as to what it should look like in real life. The problems naturally occur around sharp bends in…