Hey guys, the UE4 forums are a bit slow so i thought i'd try my luck here. I'm just fiddling around with blueprints at the moment, i'd love to get a camera zoom when you scroll the mouse wheel working for the top down template. I've gotten this far, and i've tried different methods i've seen floating around on the web,…
The Razorback has me worried. I play a Spy, mostly. I don't really like the idea of adding an item in the game that renders one specific class useless against you. Sure, if they gave the Spy a flame resistant suit at the same time the Sniper gets a free "get-out-of-a-backstab" card I wouldn't mind it. But, this just gimps…
@ Stirls : Hey Thanks...... Nope. fiber mesh is not geo. Under the BPR setting for Fibermesh you can set the Subdiv Sides Radius values, which changes what you get in the render...but.... under the Geometry tab just under the "Reconstruct Subdiv" button there is a "Convert BPR To Geo" button that will take all of those BPR…
I managed to get this. It appears to be working properly. I added arrays for bone and vertex IDs, and appended values to them. Here's my edited code: # Armature Test import bpy path = 'C:\\Users\\USER\\Desktop\\User\\Models\\LowPoly\\Model.txt' outfile = open(path, 'w') ob = bpy.context.object bone_ids = []
vert_ids = []…
Bored with the current gametypes? Searching for a challenge? Are you a (semi) professional animator, 3D engine specialist, UI-designer or programmer? Project Stealth is a new game in development based on the SAM gameplay. <u>S.A.M. Stealth Action Multiplayer</u> Working Title: <u>Project Stealth</u> =>visit us at…
Spies aren't the answer to engies, demo's are. No one is up front with a spy or sees what they're doing. Spies often don't communicate what they're about to do or just run in alone whenever they get the chance. When a spy starts to do their thing, it triggers the entire other team to switch into killer bee mode and swarm…
I'm going to keep editing this post, just using this post for formatting Software Colour Constructor $7+ https://gumroad.com/muzzfaceColour Constructor is a study and workflow tool that is designed to help you design the colours and values for a painting or image you are making according to a light source and ambient term.…
You can have a boolean or enumeration in the enemy char blueprint, that would change when it needs to go into different state. Then in the anim blueprint, you can just get that variable from the owner of the anim bp, and use it in a state machine.
It is far from a proper comparison, especialy given different arists worked on the results. But that's not my primary point here. It is the artist(s) switched to a better option for the final picture. Now why would they do that if BPR should be antiquate enough? The simple answer... it's just not. Why put the extra effort…
I've made some small modifications to the spy's knife viewmodel from Team Fortress 2 via 3DS Max 2010. I've finished the modifications I wanted, and UV unwrapped the model, it exports fine, and even compiles without any errors (using GUIStudioMDL). However, when I try and test it in either the Source Model Viewer or…