in 3ds max Is it possible to easy "flip" skinned character by X and "rebuild" it so it can be normaly used for animation? I'm afraid that simple Mirror function might broke every aspect of the character.
Yo, I'm trying to proof of concept some shaders in cycles for a game I'm working on, but I'm pretty illiterate to shaders and I'm curious about how I would achieve a certain effect I'm trying to accomplish geometry outlines that X-ray through a specific material (without x-raying through other materials). the entire torso…
Hi guys, I'm in a raging war against my current server host because they are total ass hole and so my site is down. I'm using this as an opportunity to update my site entirely, but since I'm working all day and can't post any of my professional work on the count of the contract, I don't have that much time to work on new…
Hey GuysI've modelled this X-Wing 1 1/2 month ago. The Texturing was a bit more challenging for me, because I dont have that much expirience in it. Finally I've textured it in Substance Painter 2 days ago. The modeling part was done in Blender, rendered in Cycles. I hope you like it!
Hi guys! Wanted to do this guy for ages. Especially since the xmen apocalyspe costume didn't do it for me X). Here's my block out. General design crits would be great especially before i go in to refine everything :) . Cheers guys
Hello everyone. Just a fast noob question. I am prepairing textures for a character. I just wanted to ask if 2 x 1024 or simply one 2048 map would be optimised ( for game engines) Yeah I always wondered that :D Thanks a lot.
I created this scene based on two things: my passion for music and art. Car model is based on Shuichi Nakagawa's 180SX and the scene mood is based on an album cover by Xavier Wulf called Project X (though I decided daylight would look better). If you want to check out the car, here's a…