Hello, I've been trying to create a mine based on the ref image I post. Regardless of the topology, polycount, Only judging by the shape and form. Do you think it's perfect and ready to be used in a game or looks off?
1000 triangles (head eats over 1/3rd of it). Something feels off but can't really pinpoint the problem, hoping for suggestions and such. Obviously still on symmetry, but will change that later. Still need to do the gear.
An other weapon with 25 k triangles baked/rendered with marmoset and textured with SP 1 set of 4k maps Hope you like it ! https://www.artstation.com/artwork/EVwWze
Hi guyz, this is a project for one of my clients and I have 2 weeks to finish him. Thought I'd share my progress. Getting the Base down, heres the concept:
here goes my soldier step1 step2. added weapon,armor and backpack details step3. texture now i am stuck at this point and looking for ways to improve texture