try this: * open maya * open the script editor * under the history menu check on "echo all commands" this will mean that everything you do will now show up in the script editor. You can then either copy or paste these commands into your script or look them up on the documentation.…
Well, I don't know if it is outdated, but I personally sure use it for every project and for any kind of model - be it organic or mechanical. But then again, everybody has their own workflow ... I simply settled for it because it perfectly fits my needs. My favorite toolset is actually Maya/MayaLT + Roadkill, since Maya…
While it would be awesome and would totally turn things around (since the biggest weakness of Mudbox lies in its inability to create and edit meshes from scratch), I honestly doubt that it would ever happen in a satisfactory shape or form, considering how unstable MayaLT can be. I doubt that the viewport would ever be able…
Maya must have 'face weighted normals' option somewhere. Max has various scripts for that last time I checked. I think this decal technique is really useful for adding panelings etc. but I can't see the benefit of it around the champered edges when using angle/face weighted normals on the mesh. edit: I found this link…
Hey all, first time posting :) so ive got a problem where im painting skin weights in certain areas of the character but also removes skin weight in different joint. Example while painting weights on spine_1 it removes skin weight in spine_2, so when i try to fix spine_2 spine_1 weights gets remove. Does anyone know what…
What viewport are you using? Generally speaking Viewport 2.0 is best for this type of stuff. Most people avoid using the default lights. Just create a light and the default light is effectively disabled. You can also create a lighting setup to your exact wants/needs and save it as a default scene file. Then when you create…
First things first, clean the scene and manage it through the hypergraph Hierarchy: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-D71F6D34-FA77-43DC-9BF1-481123A682DC Optimize…
Hello friends, I hope you are all well. I had a question regarding selling 3D work I made and used for my University classes. I purchased MayaLT and Substance Painter 2 so I am allowed to commercially use those programs. But for example in my class, they require us to model and texture an object, and I used the programs I…
The OP mentions he already has/is learning Zbrush. That said, I am also a bit of an outlier in the sense that I personally think that an over-reliance on Zbrush does more harm than good, especially for character art - because its viewport is so completely off. If anything Blender has some very decent sculpting anyways. So…
Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…