I've created a head rig and animations using morph targets. In between frames, the values of each morpher targets are sometimes exceeding 0 and 100 (so either going -678 for example having been set to 0 in a frame before, or going to 3229 having been set to 100 a few frames before). This hasn't caused to many issues in Max…
Great progress @illumisanic! Love to see it textured and thank you for the breakdowns for others. Once you add the stickers as the little pops of color I think it will definitely feel ready. It's obviously a bit late but I made a made reference board tool that will automatically generate modeling sheets for you. They are…
I've got a $100 Barnes & Noble gift card and not much of an art book library, what do you guys recommend? I'd rather get a bunch of less expensive books than one $100 book and since it's a B&E gift card I'd have to be able to order it from them.
DeferredLightingCommon.usf line 103 //float3 Diffuse = Diffuse_Lambert( GBuffer.DiffuseColor ); float3 Diffuse = Diffuse_Burley( GBuffer.DiffuseColor, LobeRoughness[1], NoV, NoL, VoH ); uncomment 103 and comment out 104. Then in the console "recompilescripts changed" Im not sure if this will work as I don't have the ue4…
Couldn't find a thread about this. This looks great and needs our support. 100 Hours of exclusive video training from the best artists in the world, for you to keep forever https://www.kickstarter.com/projects/1794375019/100-hours-the-ultimate-video-training-resource-for
Check it! Our very own Polycount ranks in at 17! Very nice! Start of the article - http://www.animationcareerreview.com/articles/top-100-animation-sites-you-need-know?page=0,0 Page polycount is one - http://www.animationcareerreview.com/articles/top-100-animation-sites-you-need-know?page=0,8
http://www.diablofans.com/blizz-tracker/topic/227302-patch-103-now-live/ 1.03 is live. If this means barrels and stuff... That makes me a sad panda... That is one of the best parts of diablo. Finding amazing stuff in barrels.