Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
I put this on my blog site. But I wanted to post it here. Since all of you have books I'm leaving off the list. I'd love to hear what other Artists read, reading, or use for inspiration. Please post any books you think are great and I'll add them to the list. Having a vast library to get inspiration from, art theory…
I'm working on a Quake 1 map called Monastery Gardens for a while now and have released it as beta one week ago. If you play Quake 1, I would love to get some gameplay feedback (item placement, enemy placement, encounter difficulty, map layout). You need to have the Copper mod installed and use a modern engine port like…
Well i'm not doing exactly that, read too quickly ^^ I detach all shells that are in the 0-1 square. But it looks like you made the right thing. The only trick i use is from Jorge "Polytools" Rodriguez. I convert uvs to a trimesh, because mesh are faster to deal with than uvs, not to mention unwrap modifier. Also you could…
No, they literally were based off the same hero from Dota 1. Dota 1 was a Warcraft III mod that used Blizzard's WC3 models. Stitches is an Undead Abomination http://classic.battle.net/war3/undead/units/abomination.shtml and in Dota 1 pudge used the same model http://www.playdota.com/heroes/butcher Other than that you might…
Oof, sorry to hear you had to retype it, but thanks for the reply Actually oddly enough they are consistent, that's why I figured I would be able to do this. But to be safe, the first thing the script does is put the 5 materials in specific slots then go on from there. This is the actual script as recorded:macroScript…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
TrailArc.cs author: Nick Gronow (Stick) using UnityEngine;using System.Collections;public class TrailArc : MonoBehaviour { int savedIndex; int pointIndex; // Material - Particle Shader with "Tint Color" property public Material material; // Emit public bool emit { get { return Emit; } set { Emit = value; } } bool Emit =…
I figured this was somewhat relevant to us, as we make art for games. It's a European Citizens Initiative, currently at 652,366 signatures at a 65% requirement for the UK parliament to recognize it. If you are in favour of these terms & are a citizen of a country in the EU, the deadline for signatures is 31/07/25. From the…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…