well for me is just 2011 or 2017 . and after trying the amenities of the second and learning them I can't really go back to 11. Didn't see any service pack for 2017.
Hi there, Has anyone noticed the vertex snapping bug in 3dsmax 2017? I am unable to snap my pivot to a specific vertex. This is highly annoying. Does anyone know a solution or alternative for this? many thanks.
Starting up my WIP thread for the RCC 2017 Anim entry. Trying to lock down a character at the moment... thinking either Lily+Snout or Arc the Dragon rig from Josh Sobel... more to come!
I am glad to show you my new work based on WM generated mountains and my custom terrain shader (Unity 2017+). Demo Build - https://is.gd/jmEQu8 Available soon on UnityAssetStore!
My entry for the 2017 contest. Not entirely happy with how these ended up but I enjoyed my time and learned a lot from it. Thanks to all my friends that took the time to add feedback. http://vimeo.com/252988568
Omg, Maya 2017 is taking a few things from motion builder and becoming even better at animation!! Time Editor (Mobu's story tool) - https://www.youtube.com/watch?v=R8VKxhJCkXo Improved graph editor (Much like mobu's) - https://www.youtube.com/watch?v=QCecoi00s7Q
Yep, you just need to install Mental Ray for Maya 2017. If anyone has a contact at Pixologic it would be great to see them update their GoZ for Maya 2017 page with this fix!