Time editor looks sweet. is graph editor in LT same as full Maya? Been doing some MoBu 2015/2016 lately, I'm not a fan of its graph editor to be honest.
Should be the same. What don't you like about it? I love that you can just click and drag things. No move tool needed. And in maya, when you had to select the key, then select the handle was so bloody annoying.
a lot of selectable things active at the same time, easy to click the wrong manipulator... step mode doesn't apply uniformly to all selected objects/affectors. plotting animation seems a poor substitute for euler filter. Also seems twitchy response overall to tablet input... clicks will randomly unclick or double click, scale/scroll way over responsive.
maybe I'll learn to like it eventually. for now it's just a bit irksome.
I'm on the fence...on one hand this looks great, on the other the BS they're pulling with the Arnold renderer doesn't make me want to try it. I like to render my shots for my demoreel without a watermark
I constantly work with 10-20 characters in my scene, plus level geo, and have no issues. I've gotten maybe 2 crashes in the last 14 months?
It's funny. When you talk to animators about their preferred tools, it seems like everyone hates the one they hate because it crashes a lot. But what's killer is that everyone has different experiences. Some say maya crashes a lot. some say mobu. For me, mobu and maya almost never crash. But when it comes to Max, it crashes ALL. THE. TIME. In fact, it's the only program I've ever gotten an error for having too many errors... yes, really!
Isn't the Time Editor basically just what the trax editor ought to have been all along? Assuming the Time Editor works properly.
I must say, looking at Maya 2017, I am slightly disappointed. Especially with the watermark thing in Arnold. We were so close to get access to a contemporary renderer.
I tried out 2017 and used the parallel rig evaluation and gpu instancing...dramatic increase in performance from 2016 for animation playback, even using those features in 2016. I went from 10-12fps to 25-30 using one of the heaviest iAnimate rigs in viewport 2.0, and that was on my laptop. Couple of improved layouts for different productions, like modeling, rigging animation and UV. Still have to check out the graph editor and time editor.
Replies
is graph editor in LT same as full Maya? Been doing some MoBu 2015/2016 lately, I'm not a fan of its graph editor to be honest.
maybe I'll learn to like it eventually. for now it's just a bit irksome.
It's funny. When you talk to animators about their preferred tools, it seems like everyone hates the one they hate because it crashes a lot. But what's killer is that everyone has different experiences. Some say maya crashes a lot. some say mobu. For me, mobu and maya almost never crash. But when it comes to Max, it crashes ALL. THE. TIME. In fact, it's the only program I've ever gotten an error for having too many errors... yes, really!
My PC right now has such a crappy graphics card, it won't even boot MoBu. Something about OpenGL.
I must say, looking at Maya 2017, I am slightly disappointed. Especially with the watermark thing in Arnold. We were so close to get access to a contemporary renderer.