Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8? Example below. http://nextn-cdn.nextn.netdna-cdn.com/wp-content/uploads/2014/10/1410-15-Mario-Kart-8-DLC-Link-Epona-Animal-Crossing.jpg Would this just be similar to the lighting in Marmoset…
So I am making a crate for a group project that is going into Unreal. I am still a little new with some of the prop workflow. But anyways I made a crate in Maya, unwrapped it and then textured in Substance Painted. But someone said I should set up Light maps. So I followed a light map tutorial, following along with a…
In photoshop hard light blend treats neutral grey (128.128.128) as a tone that does not affect the layer under it. But in ue4 the same neutral grey color value makes everything darker when blended through hard light blend. I want to add some details to my material, but can't figure out how to blend it so that I have a…
I'd put in an omni light with a light function on it that has a panner. Although the animated spotlight would probably give a similar effect. The big advantage of doing it in matinee is that you can synch it up with other elements. Like an animation on the light. But the light function would be more portable.
So I'm now struggling a little to get my shadows and lighting to work well. It seems that when I have accepts dominantDirectional shadows ticked on my speedtree factory actors terrain properties, the plant is just all shadowed out if it is not receiving direct light. Consequently, when I un-tick this it seems that the…
Hello everyone. How to use light portals in ProRender? I created a plane, added a compositing tag to it and then I turned on the light portal checkbox. But the light portal doesn't work at all. I tried to disable my portal and compare results. And nothing has been changed. And yes, normals are faced to my interior.
Hey guys, I'm getting this really weird problem when I build my lighting in my scene. After I build my lighting my tiled floor gets this weird black spots on it. It's different on each instance of the mesh. I didn't have this problem until after I added in those dirt piles around the pillar. I also added two more lights,…
Ok so there are a couple of things: - Ray tracing in realtime uses heavy denoising on some passes, because otherwise it would require hundreds of samples which would cause 1 fps or less instantly. Global illumination is the most critical one here. Cast shadows only needs a lot of samples when the penumbra is large, and…
1) If by value you mean lighting information then: If you're using normal maps you should be painting in as little lighting information into your diffuse as possible. If you are not using normal maps, you can go ahead and paint it in. 2) If you are using dynamic cast shadows in your game then cast shadows should be left to…
Scene lights are on, Default lights are off, and yet, everything is dark. That light is pointing directing and obnoxiously at my scene and nothing is being lit. What's a girl to do? Please and Thank You