Here's something I'm working on. Here's a sketch I did that's my starting concept: It's expanded to include another girl with axes, the two of them back to back defending a dead deer (there kill) from a surrounding pack of wolves. I'll have to scan the other drawings and get them up here too. Here's what I have so far. I…
(the thread title isn't a statement of concept by the way, its just the first thing that popped into my head based on what i drew just now) anyway, so i stopped drawing stuff years ago. Work-style 3D and photoshoppery totally got in the way. So thinking i better give the intuos a pixel workout i started bottom-left and…
@Blue_skies thanks ! @Eric Chadwick thanks! - planning on heading out this weekend to do some more outdoorsy painting, haven't figured out where yet. I did a second one at the tail end of last month .. A bit of random sketchy warmup gibberish- and these two. both WIP. They're the start of an article I'm writing more or…
Hi, for some weeks i've been having trouble with maya at home. I try everything except re-installing it. Anti-aliasing: In the viewport. This is just simply don't get, it used to work perfectly, now it just don't do anything. I didn't change anything in my computer and this issue start happening only 2 weeks ago...…
HI! I would start off by saying that your lighting does not look dreadful! Unfortunately sometimes when people are making YouTube videos they will leave out important information such as post processing changes, or shaders which can heavily impact the final results of a shot. For me the biggest thing that's sticking out in…
Nice work so far man. Here are a few titbits of theory that you may get a spark from. Rythm Think about the experience of the player moving through (or over in this case) the scenery. Some corridoors feel 'slow', some 'fast', some 'erratic' and some 'busy' - and best of all - 'silky smooth and yet memorable'. This is…
But this would be a real world "solution" and so one can understanf whats possible and so might be able "to read" the concept.. (Maybe i understood this incorrectly (non-native-english ) but of course i didn't meant it harsh :wink: ) Another example for such possible probblem is: "blueprints".. I always have some which do…
A couple ideas I've heard echoed a lot amongst 2D guys (Noah Bradley, Feng Zhu) to avoid common pitfalls are: 1. Use more reference 2. Do more thumbnails 3. Spend more time on the piece 4. Drawing is very important, and a solid drawing is a very good foundation for a painting 5. Fundamentals (Anatomy, perspective, values,…
my only critique is to NOT draw robots or clunky-armored-dudes at the stage you are at. Do human anatomy and than get back to this. IF robots and hard body IS what you want to do (like feng zhu/scott robertson) than study perspective and 3d surfaces practices to under how those are drawn. your Photoshop skills are nice for…
Thanks for your feedback Texelion. There is certainly a problem with proportion of the cranium which I noticed too, but I cannot quite agree that the face is ugly. Maybe slightly on the generic side but I feel it is the better part of this model at the moment. It is going to see some development neverthless. Most of the…