First off - apologies for the lack of ostrich so far, but he's coming! I was ready to start making this, then the brawl kicked off and ruined everything! But back on it now. ---- Meet Giffard, once the most renowned Jouster in the whole Great City, winning the kingdoms biggest tournament in over a century, knocking down…
500 makes you a captain in my book.. so congrats dude, nice to have your inputs around here! I really like your work so far, and think you will become very good at this. It's all about having WILL power. To finish stuff. My outside input is a quick polishing... The spec maps seem a lot uniform to my eyes... and with the…
I arrived from France 5 years ago to work at ubi-factory in Montreal, then went to work 2 years in Vancouver and then back to Montreal. No matter how many people you'll ask you'll end up with a very mixed bag of feedback. I wouldn't make up a decision based on some random forums replies ;) However, and to add to the mixed…
"Dear Jim, Please paint me an episode of popular Saturday dating show Take Me Out in which the young man coming down the love lift is the Norris-Thing from The Thing. It is attempting to absorb and replicate the desperate screaming female contestants and to the side Paddy McGuinness vomits on his chest in fear. This horror…
Hoping to get some feedback for the lighting (and anything else) in the level I'm building for Gears for the PC. As always (though hopefully this is the last time) the level uses stock gears assets but of course the layout and lighting is all me. I'll try and post updates based on whatever feedback people see fit to give…
Hi all, this is my first forum post. I was directed here by a friend of mine who said I needed to 'get some of my material out there'. This is a scene i'm working on to compliment me recreation of the main weapon from the game 'No More Heroes' the Beam Katana. This is the untextured scene that i'm still working on adding…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
yeah it seems the faster you lose on top the quicker your beard will grow i can grow my beard nice and thick in just a couple weeks, i wish i've had a photo montage of my beards over the years, i always do different cuttings and styles,, a couple years ago when i was doint eh pro wrestling gig, i had the old civil war…
Looking fancy, but you need to think about visual noise. While detail is good, its not a no brainer. More detail =/= better. In composition or anything you look at in 2D, the eye needs space to not be drawn on to. You want to give a point of attention (characters always have torso and head as attention point, so easy here)…
Project Paper Plane Hello polydoods! We're a group of second year students at the Game Assembly in Malmö, Sweden and we'd like to share our current project with you! We got 10 weeks to make a space shooter kind of game with an fps player view. Those were pretty much the only limitations we had in terms of design. The rest…