Hi. I imported mesh to UE4 and added FBX chunks. Now i want change physics parameters like mass, friction etc. separately for individual destruction chunks. How i can do that? I try using PhysX and download 3ds Max DCC plug-in for PhysX 3-3-3. But i don't know how use it.
So I get how UE4 handles humanoid skeletons and animation retarget. But the retargetting "duplicates" the animation assets for each character they are being retargetted to... doesn't this unnecessarily increase the # of duplicate assets in the project? What happens when animations get changed? Retarget them all over again?
Hi all Ive been working on this bedroom scene for UE4 for the past few weeks. Its still a work in progress I know but I am unsure on how I can improve the scene in its current state. Link to project below https://chriswilliams3dgameartuk.carbonmade.com/projects/6468779
Hello, I'm looking for a tutorial that explains how to create a material with a sheet of decals and how to apply them in the editor. I searched in this forum and there are posts that explains why is better to use sheets in decals but I can't figure how to do them in UE4. Can anyone help me?
wip 1 I started blocking the primary forms last week and created a setup in UE4 so I can start iterating on the likeness sculpt. Zbrush UE4 decimated meshes.
Guys! This post is a dupe. For some reason it got duped in the approval stage. Here´s the link to the original thread! :D http://polycount.com/discussion/175033/ue4-environment-the-ancient-ruins-of-khala-image-heavy#latest Cheers! ______________________________
I worked on this project to learn to get me to learn UE4 and lighting. I seen a lot of amazing work from Archviz renders and wanted to give it a go. I am kinda burned out now on this project, but would like some feedback so I can learn for the next one.
Hi, I was hoping someone might be able to illuminate possible areas to check I've been trying to import my SBSAR file into UE4 however the imported textures are not displaying correctly at all! I don't know why this file is doing this when other SBSAR files are importing correctly.
Hello Polycounters. I've been working on this scene for the last few weeks. I was hoping I could get some feedback on the scene in its current state. The idea is that the scene is focused on the sword in the middle. Any feedback is greatly appreciated. Thanks in advance. All renders are taken from UE4.
Hey guys! Let me introduce you to "Gyeong", the respected one. ArtStation - https://www.artstation.com/artwork/AqooNe After spending some months studying Unreal, I've finally found time to finish it. In this project I had the opportunity to understand more about some different ways to create procedural materials and…