3D artist specializing in both environment/props and character design & modeling looking for paid work. Flexible rates, Currently available for contract, freelance or perm work lasting 6 months or longer ideally. contact me via DM or via email (terravelo (@) gmail com_) Rock formations, and boulders that can be populated…
The only real thing discouraging me from playing newer games is "feel". I've tried to articulate this a number of times, and struggle. I just find newer games have a very similar, dissatisfying feel. Maybe it's because everything runs on one of three almost identical physics engines, or because with so many factors thrown…
That article is very out-of-touch with the realities of the game industry, or the current competition that drives it. It also conspicuously overlooks the fact that the game industry employs a lot of technical experts who have a great deal of specialized knowledge and skills, assets that regularly command even higher…
I really am quite disappointed that I didn't get more done today. I started the day retouching the textures on the Newspaper Dispensers as I wasn't happy with a couple of the aspects of them. Then I went on to modeling, unwrapping, and texturing this lamp to use around the building. As well as a "lit" version of the…
I really am quite disappointed that I didn't get more done today. I started the day retouching the textures on the Newspaper Dispensers as I wasn't happy with a couple of the aspects of them. Then I went on to modeling, unwrapping, and texturing this lamp to use around the building. As well as a "lit" version of the…
I'm going to say my first critique is really that the design or the armor is a bit lackluster. Very monochromatic. Which isnt necessarily bad, but this doesn't appear functional, or stylish. You have some urban camoflage on his legs, but nowhere else. The other elements of his design are counter-camoflage. Be consistant 1…
just some stuff i don't think i've posted. in order of oldest to newest. did this some time in college for some silly steampunk game based on that tribes engine that predictably went nowhere. but i still like this design. i can't remember when i did this, but it's called 'sadbot.jpg.' go fig. a goofy wanna-be ashley wood…
My friend and I are co-developing a open world zombie survival game. We are very dedicated to this project and hope to make it far. Code Z.E.R.O. has been in development for a few months and the basis for the game is to be the most realistic zombie survival game in a large urban environment. The game is build with the…
Pangaea Games is currently looking for artists to help on ReZort, a wave survival game based in a near-future thrill-seekers' resort established after a zombie outbreak. It will be an FPS with a photo-realistic style. Payment will be available as soon as funds are secured through crowdfunding. You will be paid for each…
The game we're developing is a FPS that has a mix of sci-fi, fantasy, and urban gothic themes. The FPS will be a game mod based on open-source engines Cube 2 and Tesseract with gameplay similar to Red Eclipse and other FPS games. Hello, we're hard at work developing a game mod. We already have developers who can modify the…