UPDATE So I quit my full time studio job last month so I could start doing a mix of freelance work and texture photography. Donations are always appreciated, as they enable me to take on less freelance contracts and spend more time on textures,HDRIs and various gear upgrades. I upgraded my old Canon 550d to a Nikon d750…
So far the solution that more closely matches what I went with for my art test (prior to the interview) involved painting the vertex colours inside UDK and getting the following result. Honestly, I should have used UDK terrain, my mistake really, but I wanted to do the terrain base in MAX. The problem I had was how tricky…
Hi all! I'm throwing yet another ball up in the air here. Recently I've felt that my texturing skills need some brushing up, so I started making a texture from stratch, hoping that I could make a small environment from rich textures and simple geometry. This is my first texture sheet: It's still not done, as I want to work…
Hey! I need some help. How to set up 4 different textures with vertex painting? I mean I can set up 2 different textures, and this is for the red channel: ctrl to paint with one texture and ctrl + shift to erase this texture. And thats 2 textures. But I want 3rd and 4rth texture in my Vertex Paint, which is Blue and green…
I just graduated recently and I would really like to be an environment/texture artist for a game company. I usually lean more towards next gen modular assets using zbrush to sculpt and polypaint a lot of the texture. However i have always loved and been a fan of hand painted texturing and have always been jealous at the…
I know the general difference between what a shader and texture is. I'm confused on the standard way or most efficient way when using them together. I'm working on a car. Below are hypothetical situations for the car body. 1A) If the car body is to be a solid yellow should I simply use a shader and disregard UV mapping and…
Sentinal Interactive are looking for talented artists willing to take upon the role of Junior Texture Artist and/or 3D Modeler. All candidates should be able to demonstrate exceptional texturing skills. Tasks will include: Hard-surface texturing of Aircraft, Armor, Stationary, Weaponry and Architecture. Organic Texturing…
well, the good thing is that you only unwrap one of the duplicates, then where you put it on the texture space will allow more or less variation :) So you could have 5 or 6 overlapping here, 5 others overlapping there, etc... still using the same texture ;) (cause it makes no sense to have 1 texture per bolt or for all the…
Kirarito Inc. is looking for a texture artist for a VR project environment. The textures will be used on a Unity project, so it is important the artist is able to check the results inside Unity. The style should be something similar to the Overwatch environment texturing, with normal and glossiness maps. If interested,…
I use mudbox only for texture processing so I didnt smooth mesh, UV's or anything. I export any mesh from maya, project any texture and save the image. After that it looks distorted all other applications but mudbox. In Mudbox exported mesh and texture looks good. In Maya or other programs, exported mesh and texture looks…