when you select an object, the attribute editor allows you to see all the shaders assigned to it in different tabs, what I would like to do is have a script that essentially does a "select objects with materials" hypershader command on the currently active tab of the attribute editor without opening the hypershader (which…
Hi all, Heres something ive had up my sleeve for a while but only just got around to presenting. This is a plugin for 3DS MAX for easy facial animation and rigging. Please watch the video as it will do a much better job of explaining it than i can in text.…
Hi all. Been trying to learn head/facial anatomy with the long term goal of eventually doing full characters for animation. I used Robert Pattinson for reference and tried to focus on trying to parse masculine features (supraorbital ridge, masseters, more prominent chin, less-rounded features) rather than fail at a…
Hey, I am currently working on a F-Zero/Wipeout style game using Unity3D and i am in need of Artists and designers to help create vehicles and environments. For those unfamiliar with those games its a futuristic fast paced racing game involving hover 'jet' powered vehicles. My code is quite flexible and without going into…
Hey Im Tobi, right now im working on a Projekt for my Graduation of my Game art course. We had a free choice so I wanted to create a Charackter but is still didnt do a lot with Sculpting so I decided to make a Human like Robot. Alba Is a rondom name I created out of a serial number like Alpha series - 1 and the name Baal.…
==Update=== I have now chosen a person for the job. Thank you all for your quotes, and I look forward to doing more business here. I am in need of someone who can do a quick 3D model of a toy head. This is the Revoltech version of the Woody toy. Here are references, but more can be found online. I'm mostly needing this for…
Take this with a grain of salt as I'm not a technical artist, but at least in 3ds max, you indeed have face normals and vertex normals. Maybe you can think of the face normals as the actual geometry (or purely in which direction a triangle (maybe polygon) is facing. That's dependent o the vertices, but not the vertex…
Some more renders for Artstation. Did some work on the face and hair since the last post, and some other little bits and bobs. Also made a pedestal for some turntables. Ended up not doing the embedded marmoset deal :-1: Comments/feedback still welcome of course :)
HOW ARE YOU GENTLEMEN!! Well Seasoned 3d Artist looking for remote opportunities for money! I have to remain local to the Houston area, but am available for immediate freelancing-type jobs and stuff! You can look at more pictures displaying the sorta things I've done in the past - as well as mock my resume if necessary -…
Thanks for the replies guys! Job has been filled. __________________________________________________________________________________________________ I need a rig for one character. Pipeline is Maya to Unity. I'm working in maya 2018 and would prefer to stick with that version. Rig needs to support : WalkJogKneelHands hold…