Hi all. Been trying to learn head/facial anatomy with the long term goal of eventually doing full characters for animation. I used Robert Pattinson for reference and tried to focus on trying to parse masculine features (supraorbital ridge, masseters, more prominent chin, less-rounded features) rather than fail at a likeness. I've only recently been trying to take 3D seriously and am having some trouble with separating what I'm doing right and wrong in terms of anatomy. I feel like I made the sculpt convincingly masculine, but am having problems with improving individual areas (particularly the eyes, ears, lips, and the cheek area beneath the eyes) and making the sculpt more convincing as a human in general. Any advice and insight would be much appreciated!