I have been having problems getting my trees I made in Blender working correctly in Unity. When I try to paint them they are lying sideways or half way under the terrain. Also I have error that says I "must use Nature/Soft Occlusion shader" but when I apply that shader on the material the material turns pink!
Ok, so I definitely hit a wall. No matter what I try I cannot pass uScreenTexCoordScaleBias into my function once i'm trying to do it in the diffusion subroutine instead of albedo. I'm sure it has something to do with the way I wrote the macro because I don't really understand how macros work... Either way, here's the code…
Thanks for the reply EQ. I know that Rikki used max's bakes for his eat3d broken pillar tutorial, and I seem to remember Kevin Johnstone or someone else at epic mentioning 3dsmax bakes as well, so that plus the matching inverted Y or green channel in both max's default settings and unreal's coordinate system makes me think…
Hey guys! So, I've been trying to solve this problem for a couple of hours now without any success. I would really appreciate some help. So here is a short rundown: I can export FBX files from the menu, but as soon as I try to do it with MEL-script I get this error message in the FBX log file: [ERROR ] File Input/Output…
Tested on maya2008 and got this : // Error: CG ERROR : The compile returned an error. // // Error: (879) : warning C7011: implicit cast from "float4" to "float3" (662) : warning C7011: implicit cast from "float3" to "float" (662) : warning C7011: implicit cast from "float3" to "float" (862) : error C5051: profile does not…
The beta shows good potential. I think pior meant to let the user import an identical mesh to copy its UV layouts and replace the already loaded UV layout inside UV-Remap. Right now users have to import everything back into a texturing software to rebuild dilation/padding.* If an option for dilation/padding (extending the…
I was really amped to check this out but I get the following error when trying to install... -- This installation package is not supported by this processor type. Contact your product vendor. -- Any fixes for this, or am I just fubar'd? I have an errror log also if that'd help.
Update: By trial and error I have found precise formula for Height Adjust filter Multiply slider: square root of the multiplier between two Texel Densities For example suppose we have Td = 4 and Td = 15, thus 15 / 4 = 3.75 and now the square root of 3.75 = 1.936 so to obtain equal height magnitude between two Td = 4 and Td…
Hi all! Just thought I'd share what happened and hope it can help some people out. I had tried to use Quixel for quite a while but... bug bug bug.. error error error. PS did not like it one bit and I had hex errors, program errors, functions unavailable etc. I uninstalled it, ready to give up after reinstalling it over and…
Hi All, I hope this is the right place to ask this, cause I've been looking for a solution for days and can't find anything that relates to what's actually going on and I'm close to pulling my hair out over this. Long story short, I'm creating a scene and getting lightmap UV errors. I was using generate lightmap UV's in…