http://www.prnewswire.com/news-releases/its-time-for-growth-300485802.html?tc=portal_CAP Just wanted to share something I saw online, apparently Wacom is introducing 2 new tablets in early 2018. Still insanely overpriced but unless the Dell Canvas blows me away, I'll be getting the 24", which seems to be the perfect size.
http://www.apathbeyond.com/ http://mods.moddb.com/321/red-alert-a-path-beyond/ http://mods.moddb.com/6670/red-alert-2-apocalypse-rising/ Hey guys, I represent two modding teams that have united under the one banner, Bluehell Productions. We're looking for some new blood for our teams. Mainly one or two Texture artists and…
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
Hello, I need some advice from you guys, before going to buy these components I wanted to be really sure to get the best solution possible with the budget, which is ~450. As for now I come up with: CPU: [ame="https://www.amazon.com/Intel-Pentium-Processor-G3220-BX80646G3220/dp/B00EF1G9DW/"]Intel Pentium G3220 1150…
Maya Apex Workflow - Steps and Troubleshooting First of all - if this is your first armor try to make one part of the mesh first where you can test out workflows and learn how to troubleshoot your mesh before doing the full set. I did this with the arms of my armor and I still ran into trouble later in development. This…