Nope, UVs aren't bound by texture sizes. They're just coordinates that are relative to whatever sized texture you use. 2048, 4096, 128... it's all the same to the UVs.
seems to be a free play weekend, says I have it for 1.8 days left. I just fired it up but there's no servers listed, there seems to be plenty of people with the same problem
Hi :) I wanted to do a fast asset during the process of repairing my big rig :poly122: So here is a Messer, I love this kind of blade, looks mean! The model is 1248 tris, with a 1024/512 (Albedo, microsurface, reflectivity, normal)
Hello Everyone, I am trying to make my own map but i soon realized that its too massive. Its over 1.8 kilometers How do i reduce the size of this? Please tell me theres a way
Finally get to contribute to this awesome thread! This is my entry to the Mixamo character contest. Concept was by Joseph Silverman - http://catkilo.com/ 14k tri's, 2048x2048 dif, spec, gloss, norm And the weapons without their covers on:
I believe it's a shader that when applied, means a sand material will always show on the Z of any static mesh, even if you turn it. Like this (I think) - https://youtu.be/R3CJbbodKeE?t=145
You can get a spyder 4 for not much(I think mine was $140), or pick up an older model on ebay for even less. Just make sure to get one with mufti-monitor support.
By the way if anyone runs into the problem I was having "Syntax Error: Expected", it is caused by an apostrophe in your file name. From their forums http://www.quixel.se/forum/showthread.php?138-quot-SyntaxError-Expected-quot