http://www.creativecrash.com/maya/script/free-130-scripts-for-modeling-uv-video-tutorials-for-each- This script set has a neat little gem that can set an expression to the near/far clip relative to your current view. It's handy if you're working on stuff up close and pull way out for a large scene like that, I'm using it…
The MV Agusta F3 2012 (it's released 2011) A new italian bike in the 600cc class. Much like the Triumph Daytona 675, this machines engine will be an inline three cylinder engine featuring 675cc. Estimates are around 140 BHP(~120-130 WHP). Weight has not been disclosed but they're aiming for "lightest in it's class" so…
Update: got a low poly modeled. I haven't low poly modeled in a long time, so I'm not sure how I did. Ended up with 13k tris and about 7k verts. It was a slow process since I essentially had to start from scratch. I had trouble getting any workable geo from Fusion. Maybe I'll try and work with my export settings and see if…
Hello I just updated to 1.8 and i am no longer able to reproduce the same look with 1.8 or 1.7. My input maps are the same. I have tried using my document preset without any luck and I have tried loading my 1.6 project into 1.8 and re-render and the result is quite a bit different. I can see the mask are all different and…
Hi! I have a funny error... For job they asked to me to work on Maya 8.5 =___=... I'm basicaly on Maya 2008 then some script don't work anymore... Anyway... when I try to open my script editor, the pannel is completly grey, nothing appear, no menu, nothing. And I have this error in the bottom right log : // Error: file:…
..and rendered using Blender's Cycles. Looks great. https://www.youtube.com/watch?v=uf3ALGKgpGU It's a mid-budget Chinese production supported and hosted by Netlfix. Some info on the Rigging here: https://www.riggingdojo.com/2018/09/07/blender-rigging-for-netflix-next-gen/ Reaction from the Blender community (hate their…
is tihs linked from cgsociety somewhere? since they seemed to host it and all. anyway. i have fast forwarded a bit through that. the approach with the baked/ manually created shadow map for hair sounds mental. so you end up with two UV sets on a 13k deforming hair mesh on a character? (in the case of that afro). one thing…
DataDragon> I can't give you any exact number in general to be honest. To me it seems like a diminishing returns. My latest personal projects I tried around 130 for a walking boot. I think it's overkill, but it turned out nicely. Would have been interesting to see how few photos you could get away with and still retain a…
It doesnt crash max but the script itself crashes I assume, because it comes up with the box containing all the code and gives me all kinds of error messages. Often times when I load scenes all the images in the shader itself are gone as well as all the image the shader uses in its UI are white squares and other issues,…
Use lots and lots of reference. Have a look at the ideal proportions https://www.anatomy4sculptors.com/anatomy/xlarge-Head-neck-Proportions-106.jpg (https://www.anatomy4sculptors.com is a helpful site) The face front on doesn't look too bad although, the neck seems slightly thin and the side is quite squished. Cannot…