Thanks for info poopipe. I tried that idea to work in target resolution without downscaling at final export but always got kind of low res result , a rough looking details . When you have pebbles of just a few pixels or 2 pixel wide scratches /dents in target resolution they always look better when downscaled at export .…
How do you set up a shortcut for the "Weld" command? I'm using max 2012 and editable poly. First off, there are at least 3 weld actions in the shortcut list - I have tried all of these to no avail: The problem is, while I assign the shortcut correctly (in this case ctrl-shift-w), whenever I select 2 vertices on a model and…
Heya folks I'll be joining you guys and enter this contest. My current ideas are one re-work and one self invented spell. The re-work will be that of Syndra's ult "Unleashed Power" where she fires 3 or more spheres at a target. I'll be trying to put it in an icy/snowy theme as Syndra would probably dominate in a snowball…
@Sreliata You are doing it the very hard way. There is an easy way. You need the source model and the target model. Same as any other bake. The source is your model with multiple materials (aka texture sets.) The target is your model that has the UV's compacted and a single material ID assigned. Make your baker in Toolbag…
my specific use case is distributing objects within the area covered by an arbitrary closed spline - i need to check whether the point is inside the spline to determine whether I should place an object there or not. The idea is that you trace a line from a point outside the spline to a target point that you want to query…
Thank you for the reply! ^o^ Well, this is going to be a semi-open-world map, with a relatively wide scenery completely explorable. Much like an arena, but covering about a couple of squared kilometers. These three buildings (and the related assets) will make up the "shipyard" area. There wont be much more, in its…
"Out of curiosity, why was this approach chosen, rather than making the engine use an industry standard tangent basis like MikkTSpace?" The engine uses MikkTSpace since the release after August 2013. Ryse was shipped with it too. It is just not exactly compatible on every level of the implementation. The reason is that we…
Nice pre-throw motion, but I think he winds up a little too much for the trajectory of the spear. If you want to keep the wind up motion (which looks good) you may want to change the trajectory to be more arched instead of flat. I also think his arm should extend further back during the windup. When seeing people throw…
I don't think this can be done. Maya's invisible triangle edges tend to default to shortest distance. You must be working pretty low poly to worry about triangle edges to that extent, unless you're trying to get them to all line up for optimization reasons. Generally if I need a quad to bend the proper direction, I draw in…
First off, its difficult to give feedback without seeing the initial concept or reference. Without understanding your goals or visual target, feedback will be based on realism or personal taste. Starting with your visual goals will allow people to help steer you in your desired direction. Here is a quick paintover based on…