normal map and spec won't save this, the diffuse will imo. there is nothing too complicated that isn't getting justice. i mean you could drop the polycount, you could drop it even more and maybe take advantage of a normal map. regardless, fixing diffuse is what is going to make or break this. if you're going to do a normal…
Added wheels , textures. Spec might still require tweaking to differentiate rubber shader from metal .. So far , the 'rules' i found for tire rubber material are: low glossiness (hardness of cooktorr spec. = 5 ) and keeping the spec map blurry . I've been following a very nice tutorial by Laurens Corijn…
I had this idea for a camera that would create a spec, diffuse, and normal of the object photographed. It would only work in total darkness because the flash would be adjusted for each map. The first flash would be normal lighting conditions to get the diffuse, the second flash would coinside with the second picture and be…
I'm gonna say; do the spec map by hand. Never had too nice a result from crazybump unless it was for concrete or the like. All you need to do is paint scratches on a seperate layer for your diff, put them in your spec (think you did this earlier) and boost them up (its shinier, livelier metal being exposed.) A nice…
You know what I think would add to this... a second pass at the spec map. I can see how good this model will look (even better) with a more solid spec, get some tints in there. I mean I know its not gonna be shiny cause its dirty and worn... but honestly I think if you take another pass at the spec map, I think that will…
I totally agree its not all that common to bake spec and it probably doesn't need to be cluttering things up. However, on a few occasions I have baked spec, more like just used the slot to output masks at the same time I'm baking diffuse and normal. IF I use the spec slot its for things like a secondary set of light…
Hey guys! A couple of months back I tried to do some hand painted textures on a character and now I'm back with a new one from the same series of concepts (by Marko Djurdjevic for parasytic moon). This time around I did a sculpt, baked some normals and occlusion, lights etc. to get me going and then painted the face,…
Hi all. I've noticed something strange and it could be due to my GPU with only 1 GB of ram. But Im not sure. When I begin the project in non-pbr-spec-gloss and then change my shader to another shader, my object will become a flat textueless grey. No matter what I do, it will remain this way until I go back…
Hi all, I have just finished my latest creation the GMC CCKW 2.5 ton Vehicle. This is my first attempt at vehicle modeling as I am currently in the games industry as a 3D Environment Artist but I always strive to vary my portfolio work as much as possible. The stats for this piece are as follows: Main Truck Body --- 1 X 2k…
I'm not sure if these things have been said but here is my 2 cents. At first glance at your maps, that spec isnt contrasted enough. The way materials are read from other materials is the level of spec they have/reflectivity. It seems like your spec isnt using the full range of values as i'm barely seeing any black. That…