Yes, they will be. The seems in your screen is not related to thin triangles . While thin triangles are not ideal you can't get rid of them completely for low poly game style models. But if you model for Arnold offline rendering you should use quad only modelling probably and use normal maps only for tiny hi frequency…
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
I've been working on a custom shader fragment that replicates a custom shader we have in our game engine, which is Unity/PBR. One of the features I want to port to toolbag is the ability to remap smoothness and metalness values of texture masked sections on the fly. Long story short, I've had luck with remapping the…
Hey folks, I was wondering if anyone had a few additional custom shaders for substance painter ? I found a sepc/gloss pbr shader here somewhere but what I'd really need is a simple blinn shader (working with last-last-gen assets from time to time) I tried copieing shaders from Substance Designer over to Painter but with no…
Hi Bartalon, thx for the great tool! One question: this duplication feature seem to face the same issue as "Cmd + D" duplicate in Hypershade: it doesn't create the shading group automatically, so the duplicated material can't be assigned: select -r Table_BarCounter_Low1|Counter_Low ; sets -e -forceElement…
Hi, I'm experiencing a weird effect with the skin shader when its placed next to a non-skin shader...In the attached images you can see what I mean...Its like there is a self illuminating effect from the skin that interferes with proper ambient occlusion shadowing in these areas...I could reduce the Subdermis Scatter,…
PBS ARE the big deal for next gen ;) Some links from my collection: http://blog.selfshadow.com/publications/s2013-shading-course/ http://u3d.as/content/brian/physically-based-shader/4yS http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
First of all congratulations for sticking to it and approaching things carefully, you'll definitely get there. However there are many things you still need to adress. - Ditch the UDIMS. Admittedly they are irrlevant to the problems you still need to wrestle with, but anything unnecessary will just get in the way. Just put…