CURRENT STATE Hi guys, Just wanted to share this side project I'm working on for fun. Crits and comments are welcome. The idea comes from all those mini cinematics in Mass Effect when you arrive at different planets or stations. I want to do a short animation of the Normandy landing in this space dock. So here are a couple…
The software brush feel rocks. but hardware-locked licenses... sorry i dont like it. I prefer 3DC license system or substance painter personal key. If the lic system change, i buy it for sure.
Oh dang, my little girl got featured! *sniff* They grow up so fast... Definitely an honor, there is always so much amazing art from Polycounters. You guys rock all the socks!
Hi guys I've got a little problem with my rig. I have a bone orientation constrained to a dummy with an initial offset. I only want the bone to rotate along it's z-axis though. Is there a way to do this? I can't seem to figure it out. Maybe the answer is to use something other than an orientation constraint to begin with?…
even if you go with a castle idea i feel the rocky skull fits best because its made from rocks within the cave. The castles look like they dont fit right with the environment they're in at this stage
I haven't played a spyro game since the 2nd one and you just made me want to play this new one, which I didn't know existed. Those are mighty impressive, the rocky guy ROCKS.
For information about rocks you can also have a look at the rock thread here on polycount and read what tools they use to get that rock look like rock :) . Keep up the work. Rock thread
(Not sure if I should be posting this here for in UE4 forum. Sorry mods if this is wrong place!) I have a bunch of rocks that I’m creating some giant cliffs with. The way I made them is I baked each rock (there’s about 10) from a high poly, then in my material setup I’m using the normal map along with a mask for edge wear…
Did some grass. I'd like to do a few plant variations to break it up a bit more too, right now it's just 3 patches of grass, 1 of which is very thin and dead. (Trees and rocks are still not mine. Just replacing as I go) Also, can I get some input on a reasonable approach to the rocks? Looking at in-game shots, it seems…