Affinity Photo /designer lacks an ability to work with packed RGBA files .If alpha is zero Affinity opens it as a black hole in RGB channels. Also I miss pattern preview from Photoshop . You can construct the same in Designer using symbols. But it would be a mess of layers . Brushes and layer system are both more advanced…
Ahh yep, I've noticed the same thing happening to my vision over the past year or two... :( I went to have my eyes tested and was told that around my age (early twenties) it's common for the lenses in your eyes to change shape, making your vision better or worse in the process. And that it's also common for the same thing…
I love you guys. Brilliant pointers here. Mark, it did cross my mind that the boards were a bit "laser" crafted haha. But didn't want to eat into the poly budget too much, hence why some parts of it look angular, but maybe 900+ polys is too little, so I might have a go at adding some details there. I love your rule about…
Hi Akshat, Akshay here I genuinely think its looking good but yes you need to refine the use of generator in Substance basically the curvature and Dirt-Generators that you have used. Im terrible with words but let me show you an image and a few techniques I use to polish things. Hope that helps. Dont get stressed just…
Yeah, I would love shader graph indeed. In fact i would so much prefer if Adobe just add SPainter brush engine to Substance designer, I would love to see node graph in Marmoset texturing tool too. Just like Mari having it and 3dcoat promised recently . In many cases the graph is easier to comprehend , read and remember…
Fundamental issues are the biggest issues, because they affect everyone. Sure Modo not having cage baking is an issue for some, but thats just it: It only affects SOME people. When very nearly your entire userbase has to use workarounds and scripts for a feature that could be implemented in a day by a single employee, and…
Hi, New to this forum so feel free to move / delete post if this is not in the right area. I have sculpted a rough anatomical body and a head. I have sculpted secondary details to the head and I'm ready to stop dynameshing and move to subdivision levels. My question is about mouth cavity for a model that is going to be…
Hello A while back, I created this Encanto fan art—Mirabel’s room in Blender—and I was really proud of it at the time. But after revisiting it a few months later, I’m not as satisfied with it anymore. I’d love some fresh eyes and constructive feedback to understand what I could improve. Could you share your thoughts and…
yes i'm talking about id masks which i can later on use to definde the different texture parts. i know that there are different types of polygroups but i need to have first a lp because otherwise it won't work because the hp has no uv. to make it more precise i will use these pictures: most of the floor tiles from the hp…
@ Dimfist - The important thing to remember about card hair is it takes a really long time to do. Really high quality hair takes a month or two to make. It is a slow process... After starting on the beard I realized they are even harder than regular hair because of the amount of layering and variation. My recommendation is…