i was lurking in this forum for a while and i noticed there are people with a lot of skill in creating characters and objects in here. this site -> http://evilengine.net/forum/index.php is specialized for making UT3 characters / models. If you want to show your skill or help the UT3 community with your amazing skill, feel…
Hello! I'm Yan Hao an artist based in Singapore :) Here's a link to my portfolio: http://www.artofyanhao.com If you require stylised environments, feel free to PM me and I'll link my stylised folio to you. Have a nice day and thanks for looking!
Hey, I know you have probably seen it a million times, but here it is again- the m4A1. To be honest i was actually scared to model this weapon, but one day my chemistry teacher said "Most people just give up if it looks hard", and I was like "THATS IT! I am modeling this gun :P" Here are some shots I also took some…
Thumbs up for tracking them down. Illustrations are definitely cool alongside humorous anecdotes depicting a thankless task which I do recall feeling sorry for these dudes during those covid curfews when everyone was lockedown but they had to keep going as essential workers, imho pretty much then were unsung heroes.
Hello, my name is Israel. Question? Could you give me feedback on my 3D animations when you free? I've animated this 3D bouncing ball. What do think about my timing, squash, stretch, and rotation of the bouncing ball? Here is my youtube video link of my 3D bouncing ball to get feedback. https://youtu.be/3AEvql5xxAg
I remember that someone here works at Bungie, but can't remember who. I have a chance at getting a job there doing desktop support. I was wondering if anyone could give me some idea as to what the work environment is like? ALso where the heck are they located? It looks like it's a bit east of Redmond, but I can't find an…
For the past month I've been trying to improve my skills in sculpting and so far I've finished my first set of models. The goal was to sculpt an african woman based on various references I found online and I'm very satisfied with my most recent sculpt (the one on the right). I still feel like I could use some tips/critique…
Hello All, I am new here at polycount. I'm finishing up my degree in Game Art, and I wanted to share some of what I've done with everyone to get some feedback and improve the quality of my work. I'd love any advice or critiques on anything I have posted. Everything I have posted I've done myself. I follow a typical game…
I'm at a loss, I've tried searching but can't find it. It was posted in a thread here a few months ago. The lecture was from a game designer (I think?) and the was mainly about surviving in the game industry, it starts off with the pros and cons of seeking regular employment vs. freelance project-based work and toward the…